🎯 What you’ll do: own the technical delivery of game teams from idea to live operations:write and review production code regularlydesign and evolve game systemsstep into complex technical problems when they matterensure games are stable, performant, and shippableYou’ll run the full lifecycle: discovery → implementation → QA → release → live ops. You’ll work closely with engineers, QA, product, and art - not as a coordinator, but as a technical decision-maker.This is not a people-heavy management role. Leadership comes from technical ownership and example.🔧 How hands-on is this? Very.commit code to productionreview architecture and PRsdebug live issuespair with engineers on hard problems🧠What you bringstrong hands-on engineering backgroundexperience owning production systemscomfort with live releases and real userstechnical credibility with senior engineersStrong plusGames / iGaming / real-time productsLive Ops or high-availability systems🧰 Tech contextJavaScript / TypeScriptNode.jsGame or frontend-facing systems (Pixi.js / Phaser.js / Canvas / WebGL)👉 This is not for you ifYou don’t code anymoreYou want a people-management-only roleYou prefer coordination over engineering👉 This is for you ifYou want to lead teams through technical strength, ship real products, and stay close to the code while having more impact.